DoubleJumpUT
What is it ?
DoubleJumpUT brings doublejumping from UT2003 to UT. After I played UT2003 and returned
to UT I missed the doublejumping. I know that the MatrixMoves mutator has DoubleJumping,
but it changes the playerclass and thus makes it incompatible with most mods/mutators.
DoubleJumpUT supports Double-, Triple-, Quad- and InfiniteJump with the following
jumpmodes AtApex, UpAndAtApex and Always. The design is so that it does not use a
special playerpawn and therefore will be compatible with allmost all mods out there
(even the ones that have custom playerclasses !!!).
Get it from the download page.
Status
Last updated April 19th 2004
It seems to be finished as far as I can make it. The mutator works online too. But no botsupport since I don't have a clue on how to implement this.
The jumpheight now defaults to 100% instead of 140% (thanks to SubCog) for letting me know. I also added the possibility to configure the jumpheight. The new version is networkcompatible with the older version.
Already Done:
- Everything I could think off
- Added the possibility to change the jumpheight
Still To Do:
- Botsupport if someone can give me tips.
- Implement requested features.
This site is only meant as an archive and replacement for my old site at http://home.ict.nl/~mweterin/unreal/. No Unreal development will be done for the coming time (maybe when UT3 comes out).