News
June 25th - New site
I am getting all my sites together on this one, so also this old UT site. This site is only added for archiving purposes. I don't have the intention to start coding for UT, currently I am too much addicted to WoW. Maybe when UT3 comes out I will pick up coding again. Note that I am still vusy with converting the old stuff to this site, but when it is done I will make the old site redirect here.
April 19th - DoubleJumpUT updated
SubCog spotted a small bug in DoubleJumpUT. I made a small fix for it and added the possibility to configure the jumpheight. The new version is networkcompatible with the older version. You can get the new version from the Downloads section.
December 13th - DoubleJumpUT is out
I already had this mutator lying around on my harddisk for a long time. I finally wrote a readme to go with it and put in on the site. Read all about it on the DoubleJumpUT project page.
August 24th - Serverutils done
The serverutils are ready for download. Read all about it on the ServerUtils project page.
August 23rd - Whoa, has it been that long ??
Yes, it has been that long! I totally forgot about this site :-( A few good things happend since the last post.
- Unreal Badlands 1.2 (aka Badlands: Reckoning) has been released. It adds a whole bunch of new weapons. We also have a nice shootout every Sunday at 3:30pm EST (that is 20:30 GMT), so join the fun on one of the servers.
- I started an Unreal Badlands server. Because I don't have access to the commandline to start the server I am writing some small utilities that make server adminning easier
- And I started a new project called DoubleJumpUT, which brings DoubleJumping from UT2003 to UT.
This site is only meant as an archive and replacement for my old site at http://home.ict.nl/~mweterin/unreal/. No Unreal development will be done for the coming time (maybe when UT3 comes out).